Home Video Game Consoles Market Growth, Trends, Dynamics & Market Insights: 2021-2026
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Home Video Game Consoles Market Growth, Trends, Dynamics & Market Insights: 2021-2026
Home Video Game Consoles Market, by Type (Gamepad Controllers, Joystick Controllers, Motion Controllers, Other), Application (Adults, Children), and Region (North America, Europe, Asia-Pacific, and the Rest of the World).
Home Video Game Consoles Market, by Type (Gamepad Controllers, Joystick Controllers, Motion Controllers, Other), Application (Adults, Children), and Region (North America, Europe, Asia-Pacific, and the Rest of the World...
A video game console can be defined as an electronic device that outputs a video signal or visual image to display a video game that one or more people can play through a game controller. Based on type, home video game consoles can be categorized as gamepad controllers, joystick controllers, motion controllers, and others.
The growth of the home video game console market is primarily driven by increasing consumer preference to play the game through consoles and controllers to enhance their gaming experience. The rapidly growing gaming industry in developing countries coupled with rising per capita disposable income is likely to drive the growth of the home video game console market at a significant rate during the review period. In addition to this, the rising demand for technologically advanced home video game consoles is likely to create lucrative opportunities for the players operating in the global market in the coming years.
COVID-19 Impact
The COVID-19 outbreak posed significant challenges across verticals worldwide. It impacted the growth of the home video game console market positively as the imposition of complete lockdown and restrictions on trade led to increased spending on online gaming for leisure and entertainment.
Key Players
Key players operating in the Home Video Game Consoles market are:
"The adult segment accounted for the largest market share."
The home video game consoles market has been bifurcated into adults and children. Under these, the adult segment accounted for the largest market share in 2020 and is projected to register significant growth during the review period. This can be attributed to increasing consumer interest in technologically advanced games.
Regional Insights
"Asia-Pacific accounted for the largest market share."
The market in Asia-Pacific accounted for the largest market share in 2020 and is projected to grow at a significant CAGR during the assessment period. The regional growth can be attributed to the significant growth of the entertainment and gaming industry in developing countries particularly China and India coupled with growing digitalization and rising per capita disposable income. The market growth in the North American region is expected to be driven by high demand for technologically advanced game consoles.
This report provides market intelligence in the most comprehensive way. The report structure has been kept such that it offers maximum business value. It provides critical insights into market dynamics and will enable strategic decision-making for existing market players as well as those willing to enter the market.
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Key questions this report answers
Relevant contents in the report
How big is the sales opportunity?
In-depth analysis of the Home Video Game Consoles Market
How lucrative is the future?
Market forecast and trend data and emerging trends
Which regions offer the best sales opportunities?
Global, regional and country level historical data and forecasts
Which are the most attractive market segments?
Market segment analysis and forecast
Which are the top players and their market positioning?
Porter’s five forces analysis, PEST analysis, Life cycle analysis
What are the factors affecting the market?
Drivers & challenges
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10% free customization
Research Methodology
This report offers high-quality insights and is the outcome of a detailed research methodology comprising extensive secondary research, rigorous primary interviews with industry stakeholders, and validation and triangulation with Stratview Research’s internal database and statistical tools. More than 1,000 authenticated secondary sources, such as company annual reports, fact books, press releases, journals, investor presentations, white papers, patents, and articles, have been leveraged to gather the data. We conducted more than 15 detailed primary interviews with market players across the value chain in all four regions and industry experts to obtain both qualitative and quantitative insights.
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Company Profiling
Detailed profiling of additional market players (up to three players)
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Benchmarking of key players on the following parameters: Product portfolio, geographical reach, regional presence, and strategic alliances.
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A video game console can be defined as an electronic device that outputs a video signal or visual image to display a video game that one or more people can play through a game controller. Based on type, home video game consoles can be categorized as gamepad controllers, joystick controllers, motion controllers, and others.
Increasing consumer preference to play games through consoles and controllers to enhance their gaming experience is the prime factor driving the growth of the home video game consoles market.
Nintendo Co., Ltd. (Japan), Microsoft Corporation (US), Sony Group Corporation (Japan), Mad Catz (US), Nvidia Corporation (US), Sega Corporation (Japan), Atari Corporation (US), Hudson Soft/NEC (Japan) and OUYA (US) are among the key players in the home video game consoles market.