Extended Reality (XR) Market is segmented by Solution (Consumer Engagement, Business Engagement), Application [(Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)], End-Use (Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, Others) and Region (North America, Europe, Asia-Pacific, and Rest of the World) - COVID-19 Impact Analysis and Forecast to 2026.
Extended Reality (XR) Market is segmented by Solution (Consumer Engagement, Business Engagement), Application [(Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)], End-Use (Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, Others) and Region ...
“TheExtended Reality (XR) Market was estimated atUS$ 25.2 billion in 2020and is expected to grow at an impressive CAGR of 57.2%during 2022-2026 to reachUS$ 361.9 billion by 2026.”
Extended Reality (XR) is an umbrella term encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies that merge the physical and virtual worlds. VR immerses users in entirely digital environments, while AR overlays digital content onto the real world, enhancing real-world experiences. MR combines elements of both, enabling interaction with both digital and physical environments simultaneously.
XR applications range from entertainment and gaming to education, training, healthcare, and beyond, offering immersive experiences and innovative solutions. By blurring the boundaries between the physical and digital realms, XR transforms how we perceive and interact with information, environments, and each other.
Extended Reality (XR) Market Report Overview
Market Size in 2020
USD 25.2 billion
Market Size in 2026
USD 361.9 billion
Market Growth (2021-2026)
57.2% CAGR
Base Year of Study
2020
Trend Period
2016-2019
Forecast Period
2022-2026
Estimated year
2021
Market Dynamics
The market growth of the extended reality is driven by the following factors-
XR technology is increasingly being used for training purposes across various fields, such as mechanics, pilots, engineers, field workers, soldiers, and technicians in industries like oil & gas and manufacturing, driving market growth.
XR is becoming more popular in both personal and professional spheres.
Many businesses recognize the pressing need to enhance user experiences to remain competitive.
Service providers particularly value exceptional customer experiences, fueling the demand for improved user experiences and consequently boosting industry growth.
COVID-19 Impact
The COVID-19 pandemic has positively influenced the Extended Reality (XR) sector. Physical lockdowns amid the pandemic across different regions are likely to propel the demand for XR as the companies’ enterprises worldwide are trying to find innovative ways to get their internal and wider globally dispersed teams to collaborate, communicate, and find a path forward during the crisis, thus augmenting the market growth.
Virtual Reality (VR) segment dominates the market during the forecast period.
Regional Analysis
North America, Europe, Asia-Pacific, and Rest of the World
The North American market holds the highest market share and is projected to grow at a healthy CAGR during the forecast period.
Application Trends
“Virtual Reality (VR) segment dominates the market during the forecast period.”
The Extended Reality (XR) market has been classified as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Under these, the Virtual Reality (VR) segment held a significant market share. Virtual reality technology mainly involves using computer technology to generate a simulated environment. Unlike conventional user interfaces, VR usually places the user inside an experience, which means that the users are immersed in and can interact with a 3D world instead of viewing a monitor screen in front of them, thereby boosting segment growth.
Regional Analysis
“The North American market holds the highest market share and is projected to grow at a healthy CAGR in the coming years.”
This is ascribed to the significant presence of multiple vendors, including Microsoft and Qualcomm, among others, thus making substantial investments in technology advancements. Also, early adoption of these technologies in various sectors further bolsters the regional market growth during the review period.
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Key Players
The market is highly populated with the presence of several local, regional, and global players. Most of the major players compete in some of the governing factors including price, product offerings, regional presence, etc.
The following are the key players in the extended reality (XR) market (arranged alphabetically).
Note:The above list does not necessarily include all the top players in the market.
Are you the leading player in this market? We would love to include your name. Write to us at sales@stratviewresearch.com
Report Features
This report provides market intelligence most comprehensively. The report structure has been kept such that it offers maximum business value. It provides critical insights into the market dynamics and will enable strategic decision-making for the existing market players as well as those willing to enter the market.
What Deliverables Will You Get in this Report?
Key questions this report answers
Relevant contents in the report
How big is the sales opportunity?
In-depth Analysis of the Extended Reality (XR) Market
How lucrative is the future?
The market forecast and trend data and emerging trends
Which regions offer the best sales opportunities?
Global, regional, and country-level historical data and forecasts
Which are the most attractive market segments?
Market Segment Analysis and Forecast
Who are the top players and their market positioning?
Porter’s five forces analysis, PEST analysis, Life cycle analysis
What are the factors affecting the market?
Drivers & challenges
Will I get the information on my specific requirements?
10% free customization
Target Audience
Here is the list of the group of customers that the extended reality (XR) market hopes to have the greatest opportunity to convert-
Extended Reality (XR) Companies
Distributors
Education Companies
Government Organizations
Research Methodology
This report offers high-quality insights and is the outcome of a detailed research methodology comprising extensive secondary research, rigorous primary interviews with industry stakeholders, and validation and triangulation with Stratview Research’s internal database and statistical tools.
More than 1,000 authenticated secondary sources, such as company annual reports, fact books, press releases, journals, investor presentations, white papers, patents, and articles have been leveraged to gather the data.
We conducted more than 10 detailed primary interviews with the market players across the value chain in all four regions and with industry experts to obtain both qualitative and quantitative insights.
Customization Option
With this detailed report, Stratview Research offers one of the following free customization options to our respectable clients:
Company Profiling
Detailed profiling of additional market players (up to 3 players).
SWOT analysis of key players (up to 3 players).
Market Segmentation
Current market segmentation of any one of the product types by application type.
Competitive Benchmarking
Benchmarking of key players on the following parameters: Product portfolio, geographical reach, regional presence, and strategic alliances.
Custom Research: Stratview Research offers custom research services across sectors. In case of any custom research requirement related to market assessment, competitive benchmarking, sourcing and procurement, target screening, and others, please send your inquiry to sales@stratviewresearch.com.
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Extended Reality (XR) is an umbrella term encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies that merge the physical and virtual worlds. VR immerses users in entirely digital environments, while AR overlays digital content onto the real world, enhancing real-world experiences. MR combines elements of both, enabling interaction with both digital and physical environments simultaneously.
The key players operating in the Extended Reality (XR) market are Qualcomm Technologies Inc. (US), Accenture PLC (Ireland), SoftServe Inc. (US), SphereGen Technologies (US), Northern Digital Inc. (Canada), Microsoft Corporation (US), Softweb Solutions Inc. (US), VertexPlus Softwares Pvt. Ltd (US), Varjo Technologies OY (Finland), and Talespin Reality Labs Inc. (US).
The target audience of Extended Reality (XR) Market includes Extended Reality (XR) companies, Extended Reality (XR) distributors, Education companies, and Government organizations.