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    Family Indoor Entertainment Centres Market Report

    Family Indoor Entertainment Centres Market Report
    Report code - SCG303 Delivery - 2 Weeks
    Global Family/Indoor Entertainment Centres Market, Dynamics, and Market Analysis
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    Market Insights

    The Global Family/Indoor Entertainment Centres Market is expected to grow from USD 23.1 billion in 2020 to USD 44.3 billion by 2026 at a CAGR of over 11.6% during the forecast period.

    Figure: Global Family/Indoor Entertainment Centres Market Size, 2020-2026 (USD Billion)

    Family-Indoor-Entertainment-Centres-Market-Forecast

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    What is Family Indoor entertainment centre?

    The family entertainment centre also known as the family fun centre or family amusement centre is a small indoor amusement park designed for families with children or teenagers. It includes various types of games and activities aimed at providing entertainment to people of all age groups. Some of the most common games and activities found in entertainment centres include mini-golf, batting cages, thrill rides, and arcade games among others.

    Key Players

    Key players operating in the global Family/Indoor Entertainment Centres Market are-

    • Chuck E. Cheese (The U.S),
    • MAIN EVENT ENTERTAINMENT (The U.S),
    • Legoland Discovery Centre (The U.S),
    • Bowlero Corporation (The U.S),
    • Nickelodeon Universe (The U.S),
    • Funcity (India),
    • Timezone Entertainment Private Limited (India),
    • Kidzania (Mexico),
    • Bandai Namco Entertainment Inc. (Japan),
    • Toy Town (Saudi Arabia),
    • Disney (The U.S), and
    • Smaaash Entertainment Pvt Ltd. (India).

    Market Dynamics

    The increasing number of entertainment centres at convenient locations is likely to add to the market growth considerably.

    • The growth of the global family/indoor entertainment centres market is primarily driven by the growing popularity of amusement parks among all age groups of people for entertainment.
    • Loyalty programs offered by the entertainment centres based on visit points, memberships, and cards are likely to drive the market growth significantly.
    • Additionally, the growing popularity of technologically advanced games using 3D technology and virtual reality gaming is likely to create lucrative growth opportunities for the market players.

    Segment Analysis

    Revenue Source Trends

    Based on revenue source, the market has been segmented into entry fees & ticket sales, advertising, food & beverages, merchandising, and others.

    • The entry fees & ticket sales segment accounted for the largest market share in 2020.
    • In the entertainment centres maximum revenue is earned through entry tickets.
    • The food & beverage segment is projected to register significant CAGR during the review period.

    Regional Trends

    Geographically, the market in Asia-pacific accounted for the largest market share in 2020 owing to increased spending on leisure and entertainment activities due to high work stress coupled with rising per capita disposable income.

    • An increasing number of shopping malls including entertainment centres in countries such as India and China is likely to add to the market growth further.
    • The market growth in North America is likely to register considerable CAGR on account of the rise in a number of entertainment centres establishments.

    COVID-19 Impact on Global Family/Indoor Entertainment Centres Market

    The spread of coronavirus led to the enforcement of lockdown to curb the spread of the virus. This led to travel restrictions and the closure of entertainment centres which in turn affected the growth of the family/indoor entertainment centres market. The imposition of social distancing norms due to fear of virus infection has hampered the market growth significantly. Additionally, the slowdown of the economies across geographies also affected the product demand. However, with the lift of lockdown, the market growth is likely to gain momentum.

    Critical Questions Answered in the Report

    • What are the key trends in the global family/indoor entertainment centres market?
    • How the market (and its various sub-segments) has grown in the last five years and what would be the growth rate in the next five years?
    • What is the impact of COVID-19 on the global family/indoor entertainment centres market?
    • What are the key strategies adopted by the major vendors to lead in the global family/indoor entertainment centres market?
    • What is the market share of the top vendors?

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    Target Audience

    The following is a list of the customers that the Family Indoor Entertainment Centres market aims to convert the most:

    • Family/indoor entertainment centres manufacturers
    • Family/indoor entertainment centres suppliers
    • Family/indoor entertainment centres distributors
    • Organizations
    • Government bodies

    Custom Research: Stratview research offers custom research services across sectors. In case of any custom research requirement related to market assessment, competitive benchmarking, sourcing and procurement, target screening, and others, please send your inquiry at sales@stratviewresearch.com.

    Frequently Asked Questions (FAQs)

    The family/indoor entertainment centres market is expected to witness at an impressive growth of 11.6% CAGR in the foreseeable future.

    The family/indoor entertainment centres market size is expected to reach USD 44.3 billion in the coming years.

    Chuck E. Cheese (The U.S), MAIN EVENT ENTERTAINMENT (The U.S), Legoland Discovery Centre (The U.S), Bowlero Corporation (The U.S), Nickelodeon Universe (The U.S), Funcity (India), Timezone Entertainment Private Limited (India), Kidzania (Mexico), Bandai Namco Entertainment Inc. (Japan), Toy Town (Saudi Arabia), Disney (The U.S), and Smaaash Entertainment Pvt Ltd. (India) are among the key players in the family/indoor entertainment centres market.

    Asia-pacific accounted for the largest market share in 2020 owing to increased spending on leisure and entertainment activities due to high work stress coupled with rising per capita disposable income.

    The entry fees & ticket sales segment accounted for the largest share of family/indoor entertainment centres market in 2020.

    Family/indoor entertainment centres manufacturers, Family/indoor entertainment centres suppliers, Family/indoor entertainment centres distributors, Organizations, Government bodies are the target audience in the family/indoor entertainment centres market.