Family Indoor Entertainment Centres Market Report
The report on the Global Family/Indoor Entertainment Centres Market is segmented By Age Group (Children, Teenagers, Adults), Type (Children Entertainment Centres (CECs), Children Edutainment Centres (CEDCs), Adult Entertainment Centres (AECs), Location-Based VR Entertainment Centres (LBECs)), Application (Arcade Studios, AR & VR Gaming Zones, Sports Arcades, Others), Revenue Source (Tickets, Food & Beverages, Merchandise, Hotels & Resorts, Others) and Region. This market research report provides in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global Family/indoor entertainment centres market. The historic years considered for the study are 2016-2019, the base year is 2020, the estimated year is 2021, and the forecast period is 2022-2026.
The report on the Global Family/Indoor Entertainment Centres Market is segmented By Age Group (Children, Teenagers, Adults), Type (Children Entertainment Centres (CECs), Children Edutainment Centres (CEDCs), Adult Entertainment Centres (AECs), Location-Based VR Entertainment Centres (LBECs)), Application ...
Covid-19 has impacted the market dynamics, competition, and global supply chain. The revenues have gone down in 2020 and may resume an uptrend gradually from 2021. Companies optimizing their operation and strategy will sustain and beat the competition.
Note: The summary below might not have included insights on covid impact since we have large number of reports.
The Global Family/Indoor Entertainment Centres Market is expected to grow from USD 23.1 billion in 2020 to USD 44.3 billion by 2026 at a CAGR of over 11.6% during the forecast period.
Figure: Global Family/Indoor Entertainment Centres Market Size, 2020-2026 (USD Billion)
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The family entertainment centre also known as the family fun centre or family amusement centre is a small indoor amusement park designed for families with children or teenagers. It includes various types of games and activities aimed at providing entertainment to people of all age groups. Some of the most common games and activities found in entertainment centres include mini-golf, batting cages, thrill rides, and arcade games among others.
Key players operating in the global Family/Indoor Entertainment Centres Market are-
The increasing number of entertainment centres at convenient locations is likely to add to the market growth considerably.
Based on revenue source, the market has been segmented into entry fees & ticket sales, advertising, food & beverages, merchandising, and others.
Geographically, the market in Asia-pacific accounted for the largest market share in 2020 owing to increased spending on leisure and entertainment activities due to high work stress coupled with rising per capita disposable income.
The spread of coronavirus led to the enforcement of lockdown to curb the spread of the virus. This led to travel restrictions and the closure of entertainment centres which in turn affected the growth of the family/indoor entertainment centres market. The imposition of social distancing norms due to fear of virus infection has hampered the market growth significantly. Additionally, the slowdown of the economies across geographies also affected the product demand. However, with the lift of lockdown, the market growth is likely to gain momentum.
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The following is a list of the customers that the Family Indoor Entertainment Centres market aims to convert the most:
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The family/indoor entertainment centres market is expected to witness at an impressive growth of 11.6% CAGR in the foreseeable future.
The family/indoor entertainment centres market size is expected to reach USD 44.3 billion in the coming years.
Chuck E. Cheese (The U.S), MAIN EVENT ENTERTAINMENT (The U.S), Legoland Discovery Centre (The U.S), Bowlero Corporation (The U.S), Nickelodeon Universe (The U.S), Funcity (India), Timezone Entertainment Private Limited (India), Kidzania (Mexico), Bandai Namco Entertainment Inc. (Japan), Toy Town (Saudi Arabia), Disney (The U.S), and Smaaash Entertainment Pvt Ltd. (India) are among the key players in the family/indoor entertainment centres market.
Asia-pacific accounted for the largest market share in 2020 owing to increased spending on leisure and entertainment activities due to high work stress coupled with rising per capita disposable income.
The entry fees & ticket sales segment accounted for the largest share of family/indoor entertainment centres market in 2020.
Family/indoor entertainment centres manufacturers, Family/indoor entertainment centres suppliers, Family/indoor entertainment centres distributors, Organizations, Government bodies are the target audience in the family/indoor entertainment centres market.